Craft Trap
From Talus Wiki
The character using this skill can combine raw components to form various trap kits. There is a 10% chance on any failed skill roll that the components are lost, even though a trap was not crafted.
- Ability: Intelligence
- Classes: All
- Requires Training: No
- Check: The DC is determined by the type of trap being created. The more powerful the trap, the more difficult it is to build and the more components it requires.
- Use: Selected
>==Notes==
- Added in the Expansion packs
- DCs are denoted in the following table:
| Trap | Components | Minor | Medium | Strong | Deadly |
| Acid | Acid Flask | 15 | 20 | 25 | 30 |
| Electric | Quartz Crystal | 20 | 25 | 30 | 35 |
| Fire | Alchemist's Fire | 20 | 25 | 30 | 35 |
| Frost | Coldstone | 15 | 20 | 25 | 30 |
| Holy | Holy Water | 15 | 20 | 25 | 30 |
| Negative | Skeleton Knuckles | 15 | 20 | 25 | 30 |
| Sonic | Thunderstone | 15 | 20 | 25 | 30 |
| Spike | Caltrops | 5 | 10 | 15 | 20 |
| Tangle | Tanglefoot Bag | 15 | 20 | 25 | 30 |
- Epic traps can't be crafted.
- You need one component for minor traps, three for medium traps, five for strong traps and seven for deadly traps.