Immunity
From Talus Wiki
Characters can be immune to any of the negative effects. For example a character with disease immunity will never need fear the negative effects of disease.
A character can have Immunity to damage aswell. The two damage immunity they are Increase, and Decrease . These immunity work in a percentage of damage that is taken.
For example Fire 100% Damage Immumity - Increase, and Cold 100% Damage Immunity - Decrease. This mean that no Fire Damage is taken, but the Cold damage that is taken is +100% more. (10x100% = 20 Damage)
List of Effect Immunities
- Immunity - All (to all all Effects)
- Immunity - Mind
- Immunity - Poison
- Immunity - Disease
- Immunity - Fear
- Immunity - Paralysis
- immunity - Blindness
- Immunity - Deafness
- Immunity - Slow
- Immunity - Entangle
- Immunity - Silence
- Immunity - Stun
- Immunity - Sleep
- Immunity - Charm
- Immunity - Dominate
- Immunity - Confuse
- Immunity - Curse
- Immunity - Dazed
- Immunity - Negative Levels
List of Damage Immunities
- Damage Immunity - Increase/Decrease
- Damage Immunity - Magic Increase/Decrease
- Damage Immunity - Acid Increase/Decrease
- Damage Immunity - Cold Increase/Decrease
- Damage Immunity - Divine Increase/Decrease
- Damage Immunity - Electrical Increase/Decrease
- Damage Immunity - Fire Increase/Decrease
- Damage Immunity - Negative Increase/Decrease
- Damage Immunity - Positive Increase/Decrease
- Damage Immunity - Sonic Increase/Decrease
- Immunity - Critical Hits
- Immunity - Sneak Attacks
- immunity - Attack Decrease
- Immunity - Damage Decrease
List of other Immunities
- Immunity - AC Decrease
- Immunity - Movement Speed Decrease
- Immunity - Saving Throws Decrease
- Immunity - Spell Resistance Decrease
- Immunity - Skill Decrease
- Immunity - Knockdown
- Immunity - Death Magic
- Immunity - Spells (Spell level and below)