Immunity

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Characters can be immune to any of the negative effects. For example a character with disease immunity will never need fear the negative effects of disease.

A character can have Immunity to damage aswell. The two damage immunity they are Increase, and Decrease . These immunity work in a percentage of damage that is taken.

For example Fire 100% Damage Immumity - Increase, and Cold 100% Damage Immunity - Decrease. This mean that no Fire Damage is taken, but the Cold damage that is taken is +100% more. (10x100% = 20 Damage)


List of Effect Immunities

  • Immunity - All (to all all Effects)
  • Immunity - Mind
  • Immunity - Poison
  • Immunity - Disease
  • Immunity - Fear
  • Immunity - Paralysis
  • immunity - Blindness
  • Immunity - Deafness
  • Immunity - Slow
  • Immunity - Entangle
  • Immunity - Silence
  • Immunity - Stun
  • Immunity - Sleep
  • Immunity - Charm
  • Immunity - Dominate
  • Immunity - Confuse
  • Immunity - Curse
  • Immunity - Dazed
  • Immunity - Negative Levels

List of Damage Immunities

  • Damage Immunity - Increase/Decrease
  • Damage Immunity - Magic Increase/Decrease
  • Damage Immunity - Acid Increase/Decrease
  • Damage Immunity - Cold Increase/Decrease
  • Damage Immunity - Divine Increase/Decrease
  • Damage Immunity - Electrical Increase/Decrease
  • Damage Immunity - Fire Increase/Decrease
  • Damage Immunity - Negative Increase/Decrease
  • Damage Immunity - Positive Increase/Decrease
  • Damage Immunity - Sonic Increase/Decrease
  • Immunity - Critical Hits
  • Immunity - Sneak Attacks
  • immunity - Attack Decrease
  • Immunity - Damage Decrease

List of other Immunities

  • Immunity - AC Decrease
  • Immunity - Movement Speed Decrease
  • Immunity - Saving Throws Decrease
  • Immunity - Spell Resistance Decrease
  • Immunity - Skill Decrease
  • Immunity - Knockdown
  • Immunity - Death Magic
  • Immunity - Spells (Spell level and below)
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