Magic Circle against Alignment
From Talus Wiki
This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page
Caster Level: Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
Innate Level: 3
School: Abjuration
Component(s): V, S
Range: Touch
Save: Harmless
Spell Resistance: No
Area of Effect/Target: Single, Medium
Duration: 1 Hour / Level
Description: When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
Notes
- Clarification: Allies only gain those bonuses as long as they stay within 10 feet of the caster. Leaving this area immediately removes the bonuses and reentering the area reapplies them.