Magic Circle against Alignment

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Magic Circle against Alignment
Magic Circle against Evil
Magic Circle against Good

Caster Level: Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3

Innate Level: 3

School: Abjuration

Component(s): V, S

Range: Touch

Save: Harmless

Spell Resistance: No

Area of Effect/Target: Single, Medium

Duration: 1 Hour / Level

Description: When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

Notes

  • Clarification: Allies only gain those bonuses as long as they stay within 10 feet of the caster. Leaving this area immediately removes the bonuses and reentering the area reapplies them.
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