Pale Master

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Pale Master

Hit Die: d6

Proficiencies: None

Skill Points: 2 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Heal, Hide, Listen, Lore, Move Silently, Persuade, Spellcraft

Primary Saving Throw(s): Fortitude, Will

Primary Ability: Intelligence


Contents

Requirements

Alignment: Any non-good

Arcane Spellcasting: Level 3 or higher

Special Abilities & Feats

Epic Pale Master

Epic Pale Master

Hit Die: d6

Skill Points: 2 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting

Notes

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