Uncanny Dodge
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Uncanny Dodge I
Type of Feat: Class
Prerequisite: Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2
Specifics: The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge II
Type of Feat: Class
Prerequisite: Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5
Specifics: This feat grants a +1 bonus on Reflex Saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge III
Type of Feat: Class
Prerequisite: Assassin 10, Barbarian 10, Rogue 11, Shadowdancer 10
Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge IV
Type of Feat: Class
Prerequisite: Barbarian 13, Rogue 14
Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use: Automatic
Uncanny Dodge V
Type of Feat: Class
Prerequisite: Barbarian 16, Rogue 17
Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
Use': Automatic
Uncanny Dodge VI+
Type of Feat: Class
Prerequisite: Barbarian 19, Rogue 20
Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.
Use: Automatic