Weapon Master

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Weapon Master

Hit Die: 10

Proficiencies: None

Skill Points: 2 + Int mod

Skills: Discipline, Heal, Intimidate, Listen, Lore, Spot

Primary Saving Throw(s): Reflex

Primary Ability: Strength

Contents

Requirements

Base Attack Bonus: +5

Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (melee weapon), Whirlwind Attack

Skills: Intimidate 4

Special Abilities & Feats

Epic Weapon Master

Epic Weapon Master

Hit Die: d10

Skill Points: 2 + Int mod

Bonus Feats: 13, 16, 19, 22, 25, 28

Epic Bonus Feats: Armor Skin, Blinding Speed, Epic Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative

Notes

  • It is not possible to create a Weapon Master with "unarmed" as the weapon.
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